Mega update!


It's been a while since my last blog post but I've been busy coding almost every single day. I'm going to post a lot of screenshots here so you can see how this PBEM game is shaping up:




You can see the race schedule on the left with month 26 selected. Race entrants on the right. Premier Stud stables enlisted Napoleon to race and you can see below Napoleon was the strongest and won that race. The replay button will play back the race.




These are the three horses owned by Premier Stud. Groovy can run in 6 furlong races. Napoleon can run in 5 furlong and 10 furlong races and Quantum can race in 5 furlong and 6 furlong races. Two buttons down below allow you to enrol a horse into a race or to instead forfeit the race and train a horse for a fee.





When I click a horse (Quantum) then I I can see the status for that horse. Quantum runs steady through every phase of a 5 furlong track but starts slow on a 6 furlong track.





A very minimalist set of graphs show performance for a selected horse. You want this graph to be up the top as much as possible!




Mega meta! The horse database has been redesigned to give you an orgy of numbers!  You can see horse name, age, wins, track strengths, purchase cost (newly implemented!!), stable owners, and all the phasing stats for each horse and track. The far right shows the race history for the selected horse. Napolean has two wins and a placing (2nd).





The replay has been revamped to show animated horses move across the screen. These will probably be coloured sometime in the future.




Finally - I've started the foundations of a horse betting system. The bots will bet against horses and you can too. It's an optional activity for players that don't want to  buy and train horses. You can simple review meta-data and bet on bot horses or player horses as much as you like.

The project is progressing and depth is creeping into this game. Everything is functional at the moment but there aren't many quality-of-life features or conveniences. The hosts screen has been entirely neglected so there is still more to do.

Thanks for following my blog and showing an interest. Be the first to join my Discord server to learn more and be an alpha tester.

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