Redesigned the race replay



I've been alpha testing and play testing this and it's starting to feel good. There are balancing issues but that is always the case when a game is first developed. I've added some QoL features to fix some things that were bugging me and it is now working with multiplayer.

The race replay I showed in a previous blog was bugging me so I recoded it. The gif is a terrible 8 frames per second so don't worry about the frame rate. The image you see here better reflects how the race winner is actually determined. You can see a little more clearly how there are "turns" and all the horses move per turn. Some move more than others and this will cause each horse to gain or lose the lead. 

The example above is a 6 furlong race meaning the run past the 5 furlong line to the 6 furlong finish line.

I've incorporated prize money now. A placing (1st -> 3rd) will recover your race fees + make some profit. Finishing 4th -> 6th will leave you out of pocket. The name of the game is to buy or breed horses that make money so you can buy and breed more horses that make money. 

:)

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